3/18/2024 0 Comments Fun track mx simIn MX sim you really know what the bike is doing at all times because the camera is rigid and attached to the rider. ![]() One of the hardest things when moving from MX sim to MX bikes is the camera. You don't have to be fast to be good.īut what do I know, alot of people with agree with this, and alot will disagree. It has a great learning curve, and he is just a sad, mad little man because you don't have to sit in a room for 4 days with a shit bucket grinding the game to get good. This game is not easy to just start playing and do a lap. And to hell with Spencer Turley for literally saying "You all just like MX Bikes because you can hop on and ride and feel like somebody because the game is easy." No sir. Show me someone who rides irl without weighting the outside peg? MXS is great, if it's 2013 and you're looking for a killer sim in it's prime, but MX Bikes will give you a better online experience, and a good ride. The literal raw feeling when riding a bike, seeing it move out from beneath you when throwing it sideways. The tail of the bikes getting kicked by braking bumps, the whoops hop, the whips, the way the bars spit and stutter on rough terrain. FFS, jlv refuses to create sound mods, the bikes sound like something created in a mixer. ![]() It's a masterpiece that one man created the whole thing, but it's just outdated. Because 8 years is alot for a game, but it's outdated. The top dogs do nothing BUT play that game. But you goto a friends house over the weekend? Then maybe do some work? Then go on vacation? Now you suck at the game. The game is hard yes, but when you get good, it's a great feeling. Then they gave us dirt kicking up, and decals. MXS requires your full attention every day, for hours that day. This topic hits me different because being an avid player of 8 years you'd think i was a legend or veteran at this time. MXS was so ugly when i was 12 (I'm 20 now). But that said i should say i have been playing MX Simulator for 8 years now. This is the best motorbike game since Wheelie.I see this topic is kinda old but I really wanted to voice my opinion on it coming from my experience. Looking for intense racing underpinned by blue-chip physics? Look no further. Bouncing over a blind crest or squirming round a tight bend you never quite know what’s going to be waiting for you. Fellow competitors are refreshingly fallible. The fact they still thrill owes a lot to the superb physics and the joyous unpredictability of AI riders. Over the weeks the thirteen personality-packed tracks have become dear old friends and been joined by dozens of user-made circuits. * The way steering inverts at very low speed to simulate the switch from lean to handlebar steering still yanks my chain from time to time. ![]() And to think I almost gave up on MX Sim.īefore I plugged in a joystick and learnt how to set up the bikes properly, Josh’s revolutionary handling model was driving me up the wall. That monster jump across the ravine, the triple humps in the middle, that tricky flat corner… what a blast. Lovely, that leaves me just enough time for a five-lapper at Waterloo Valley. The conscientious played-it-for-twenty-days review: Woefully weak audio adds insult to injury. ‘Functional’ would be a fair description, ‘shite’ would be another. There’s no ragdolling here, riders never leave their machines however violent the impact.Īnd don’t get me started on the graphics. With crashes so common they really should be more spectacular. ![]() Whatever he’s done, the result is bikes that are strangely reluctant to turn and scarily prone to wash-out on bends. Josh Vanderhoof, the lone coder, boasts of “complete motorcycle physics” – the clutch, suspension, and transmission all separately modelled. Lean too little and you’re off into the scenery. Lean a fraction too far and you topple into the mud. Just negotiating a corner successfully in MX Sim is cause for applause. Tearing round bumpy dirt tracks on a 250cc Kawasaki should be fun shouldn’t it? So why am I finding this digital depiction so exasperating? “ The lazy played-it-for-twenty-minutes review: “The two-wheeled equivalent of Grand Prix Legends” Below the jump you’ll find my one-page 2009 take on MX Simulator, a motocross sim still alive and kickstarting today. As many of these appeared in the British version of PC Gamer magazine and nowhere else, now and again something from my archive may appear as one of THC’s daily posts. I’ve written hundreds of reviews and previews during my twenty-odd years as a games inspector.
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